A good game, however, is far too monotonous with some well-thin storyline. However, if you play together with friends can be really fun, it is this that is the best Division. What I most dislike is all these bullet sponge enemies, gee what tiring it can be.
The enemy can withstand 50 shots and you yourself die after 2 shots.
Not really my thing.
The graphics are ok.
It is initially a neat game, and that encourages gambling.
Good / excellent graphics, entitled comfortable controls, even the sound is good.
However fooled into believing that it is an open game where one can run and do a little as you want. Tex is not there a ladder or ledge to walk on, which is not meant to go on, that there is either loot or it's part of a mission.
But there is a very limited game, and it easily becomes monotonous when all assignments are structured in the same way all the time.
Then the co-op as a little breath of fresh air, but even there, the same repetitive patterns of gambling, crawl, duck, shoot, loot.
But was somewhat entertaining, has played a total of about 60 hours now, but have grown tired and do not feel the direct suction to play anymore.
Update after 350 hours of play: This game is completely dead to me now, Underground was actually really fun and challenging when driving with friends. But when you learn how "random number generator" makes the enemies so it just becomes boring and predictable. About a week ago, Ubisoft also went out with a statement that "in it's current state this game is broken." Can not but agree. But I will give it another chance when the next update 1.4, but should they not then I put down entirely and replace it with the one poster at GameStop. Fully approved yet, but lowers sharply in the ratings when it seems that Ubisoft has been difficult to plan long term with this game. Their goal was that it would keep for many years ...
Update after 300 hours of play: Took a break a couple of weeks, then came the 1.3 update with everything except recent incursion and underground - and suddenly it's quite rewarding to play again. It is good drops DZ and the new weapons make it possible to build the old man a little differently. Unfortunately, some of the weapons downgraded / nerfade in efficiency, but it was probably the best yet. I was so convinced again that I bought the season pass, and underground just a few days away, I'm really hungry for it now. Those who write that there is a Destiny copy has been well partly right, but for me who hate to play SFI-fi FPS and so is the (relatively) realistic third-person-shooter really good. Increases the rating of a pair of snap, then I think that Ubisoft is working on the updates in a good way and that I simply return to it time and again. :)
Update after 210 hours of play: Now it will be a lowering of the grade, then the game feels like it is heading towards a dead of natural causes. After the update, it was really very difficult to crafta own gadgets, it is the combination of being unable to buy fun blueprints longer makes it necessary to indulge themselves fully to Falcon Lost to upgrade their players. This in turn means that the dynamics of the game dropped considerably, allowing the Dark Zone is the only sensible to put effort into. However, one needs to be fully men there and not become a rougad hard of trolls who do not really have much to gain from it. No Ubisoft, now you need something to happen very soon ... Falcon Lost completed incidentally now.
Update after 160 hours of play: The game begins only after Level 30! Amazingly the turnaround, I argue like this game. The assignments will be right repetitive, but when playing with friends and mic so it does not matter. It's all about getting together and comparing better gear - and it will be the easy bit addictive. :) New updaten Falcon Lost is me and my friends still overpowering, but we are on the way. We are, after all, still a hobby MVP, and cross happy with it. Our wives think, however, we are weird. :) Server problems and bugs Delta keeps the game still away from a finished tenth in the matter!
Update after 50 hours game: I go around all day thinking Division now, go long to play again. But as a father of small children get to be patient (and take gaming hours from sovet). Encountered some server problems last two to three days. Nothing serious, but had to start a few missions that I simply was offline. Is now Level 29, but might have been 30 for ten hours ago already if I had not done a lot of extra powder as tweak my gear and weapons. How right I think I got value for money already. Will play many hours, especially with my friends now that I come up level with them.
Update after 30 hours of play: I'm totally hooked! Really crappy fun to play with several at the same time, the only downside is that I started a week after his friends so it's hard to catch up with them. The rating is a strong 9th, pulled down only because of the bugs that pop up occasionally.
Update after 15 hours of play: Like the game sharp, really good to be able to adjust the difficulty level yourself by selecting different parts of New York to make assignments. If it gets too hard, only to leave the mission and upgrade its level to return later with better weapons. The only thing I think is a bit "difficult" is that you have to choose the mission itself all the time, as I said, no more than the above with this type of game, and then it will be a little jerky to get the story mode to float on then I do not really know where I should take route. Well, it's well a habit I come in soon ...
Original review March 18: Very good, with a background that I am not a big fan of shooters. Has only played about three hours, but it was pretty easy to learn controls.
The best thing about the game is that you can (and should) carry out missions with other players online. Had it been a standard single player campaign, I had probably lost interest by now this.
Recommended, although I have not played as much shooter before.
Quite empty games ... monotonous and lacking anything new